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madmaxx
Ehrenmitglied




Dabei seit: Januar 2003
Geschlecht:
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Beiträge: 3257

madmaxx ist offline
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http://ads.osdn.com/?op=iframe&position=...2&1068154587033

Was es kann ist wesentlich besser als der Standarteditor...
Hat noch kein 3d Fenster aber einige Funktionen die ihn beispielsweise für Übersetzter äußerst interessant machen

Hier mal die Features:

MWEdit - Features Document
Last Updated: 18 September 2003
Dave Humphrey, uesp@symaptico.ca


This is a general list of major features roughly organized into categories. Not
all minor features are listed.


General
---------------------------------------
- Standard multiple document interface (MDI) allows editting of several plugins at
the same time.
- More gracefully handling of errors (missing IDs, files, etc...) rather than simply
terminating. The current version simply ignores most errors.
- All master files are only loaded once per session which means much faster load
times after the first time. Currently you must exit the application to clear the
master data if required.
- Load times are slightly faster than the TESCS. This doesn't include the fact that
all master files are only loaded once per session.
- Records can be permanently 'cleaned' from the active plugin easily. This includes
INFO records and cell reference sub-records.
- Edit records by double-clicking in all lists (NPC inventory, containers, levelled
lists, etc...).
- Toggle viewing of only modified items.
- Copy or rename most record types.
- Incremental backup plugin on save (PLUGIN.ESP.001, PLUGIN.ESP.002, etc...). For
large plugins you might want to periodically delete some of these files to restore
disk space.
- Standard 'Save As' file menu added to change the saved plugin filename.
- Records can be dragged in many situations to copy that record (for instance to/from
cell reference lists, containers, levelled lists, inventories) or between
different plugins.
- Find a text string in all records. You can double-click a record in the result
list to edit that record. The last ten searches are saved.
- New icons for all item types.
- Set a default author name for all new plugins.


Load Plugins
---------------------------------------
- Extended load dialog with a sortable list showing the plugin name, type, and
last modification date. This makes it much easier to find the plugin you want.
- Displays ESS save games in the file list.
- Load progress display.


Main View
---------------------------------------
- Item tab control has been changed into a list. This makes viewing a certain
item type easier.
- Almost all item types are viewed and editted in the list view (such as
scripts, globals, etc...).
- Each item in a plugin will have one edit window open at a time (unlike the
TESCS where you can open multiple windows for a single item).
- Consistent design of the item windows.
- Color coding of active (green) and deleted (red) records in all lists.
- Records can be sorted by their modified/delete status in all lists.
- The sort field and column widths for each item type is saved and restored
when you leave and return to that item type.


Dialogue
---------------------------------------
- Copy and rename dialogue topics, including all the child INFOs.
- Change position of a dialogue responses Up/Down in the list.
- Copy dialogue responses (within a dialogue).
- Display of INFO function values in the dialogue list. Values display not
only the function/ID for the function, but also the value compared against
allowing one to quickly gather more information at a quick glance.
- Resizable dialogue and info windows.
- Using the standard cancel button in the dialogue window cancels all changes
to INFOs of the dialogue.


Script
---------------------------------------
- Color coding of script code. Use a default white or blue color scheme or use
any custom colors to identify the various word types. Can also be disabled.
- Select the font used in the script window.
- New script compiler reports many more errors and possible errors.
- Three levels of warning/error messages (weak, default, and strong) allowing you
to set how many compiler messages are recorded.
- Compiler adds spaces to the script output where they might be required or
expected (such as in if statements).
- Object types used in functions are checked more rigourously. If the function
expects an NPC ID, you'll receive an error/warning if you use another type.
- Compiles script on save automatically (no warrning/errors displayed).
- Export and import scripts to/from text files.
- View detailed help on all script functions.
- All compiler errors/warnings are displayed in a splitter pane at the bottom of
the script window. Double-click a message to jump to the location of the message.
- View detailed information on compiler messages and display the function help if
the message is related to a specific function.
- Compiler does not permit the use of reserved words as local variables (such as
end, X, Y, etc...).
- Functions that are known to be broken will result in a compiler message.


Other Items
---------------------------------------
- Easier editting of item counts in Containers and Levelled Lists (use +/- to modify
the count as well as the regular edit). Supports the selection of multiple items.
- When an object ID changes when editting a record, you have the option to
Rename, Copy, or Cancel.


__________________

"Die Flamme unsrer Väter wird nie erlöschen
sie lodert in uns auf Ewigkeiten
die Zeit steht kurz still, wir erinnern uns
mit stolzem Gefühl."

Das aktuelle TESCSKompendium & einiges mehr findet ihr hier

06.11.2003, 22:38 Profil von Füge  deiner Freunde-Liste hinzu Email an madmaxx senden Homepage von madmaxx Füge madmaxx in deine Contact-Liste ein
palme
Acrobat



Dabei seit: Oktober 2002
Geschlecht:
Herkunft:
Beiträge: 104

palme ist offline
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Hier: http://sourceforge.net/project/shownotes...lease_id=195782 downloadbar.


__________________
Aratar - Eine Neverwinter Nights Gilde
Baldurs Gate Online - Gemütlicher Treffpunkt von/für Rollenspieler(innen)
PlugIns4DV - Für die DV übersetzte PlugIns

06.11.2003, 23:47 Profil von Füge  deiner Freunde-Liste hinzu Email an palme senden Homepage von palme Füge palme in deine Contact-Liste ein
Whity
Healer



Dabei seit: Februar 2003
Geschlecht:
Herkunft: Rhaza ed Dhun
Beiträge: 70

Whity ist offline
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jo hab ich mir schon angeschaut macht einen recht guten eindruck, und ich glaube wenn er bis ein 3d render fenster hat ersetzt er bei so manchen Leuten den Standard Editor


__________________
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INFOS ZU MEINEM MODS FINDET IHR HIER
THX TO RHUARC



07.11.2003, 10:59 Profil von Füge  deiner Freunde-Liste hinzu Email an Whity senden Homepage von Whity Füge Whity in deine Contact-Liste ein
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